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Tag Archives: anatomy

I got back to this one and finally I can call it done. I decided to re-work a lot of it and take it all the way as a look dev piece. It’s being modeled and detailed in Zbrush, textured in Mari and rendered with Arnold.

Image converted using ifftoany

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I have decided to post here few of my “back-burner” projects. Few characters that I have started and l left as blocked pieces, like this one. Making a full body Yokozuna Sumo Wrestler. In here just playing with lights and rendering in Keyshot. The anatomy, hair and clothing have a long way to go still.

AM_WipSumo_01

AM_WipVmp_01

As usual, my posts take a long time in coming. It’s being more than a year and I have been sitting on this wip. I am hoping to finally get back on track and start finalizing some of my old wips. Next steps will be adding some arms and skin detailing.

AM_Bxr01

Started this one as a quick sketch. Just playing with meshes and brushes in Zbrush. Liking the way it’s going, but need to get back to my other “unfinished” projects. Want to have some more improvements soon.

I’ve been working on a personal project with apes for a while now, having a blast and enjoying it a lot. I have been doing a ton of research on the gorilla and other primates, specially in physiognomy and locomotion (learning so much with all this). I detour a bit on the purpose of the main project, but I believe it worth to make this Ecorche bust┬ástudy. It’s made in Zbrush and rendered in Keyshot. I hope you like it.

GorillaEcorche_01L

 

Just started working on a new project. Here are some views of a gorilla skull. Not super happy with a couple of things, but will get fixed eventually ;).

AM_GorillaSkull_01